ABOUT THE STROKES |
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Freestyle (Front Crawl)
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Freestyle is generally considered to be the front crawl. Of all the strokes, it permits the best combination of steady, non-surging propulsion along with a sleek, streamlined body position
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Body Position |
Body rolls on long axis. |
Arm Action Entry |
Forward off shoulder; hand is pitched thumb-side down; arm is slightly shorter of full extension. |
Arm Action Propulsive |
Elbow is high throughout; phase finishes at thigh; hand accelerates; |
Arm Action Recovery |
Elbow initiates forward swing during recovery. |
Leg Action |
Kick initiates from hips with continuous action; toes are pointed. |
Head Position
and Breathing
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Waterline is on forehead; bilateral breathing pattern is coordinated with body roll. |
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Backstroke (Back crawl)
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The backstroke resembles freestyle in many ways; in fact backstroke has been called back crawl. The body rolls from side to side with a rhythm of steady, non-surging propulsion, maintaining a streamlined body position.
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Body Position |
Body rolls on long axis, hips are high. |
Arm Action Entry |
Forward off shoulder at 11 and 1 o’clock, little finger enters first. Fingers are together |
Arm Action Propulsive |
Catch is deep, hand sweeps close to body and finishes past thigh. Fingers are pointed away from body, thumb side up; hand accelerates. |
Arm Action Recovery |
Shoulder initiates recovery through rolling; shoulder exits water before wrist. |
Leg Action |
Kick initiates from hips with continuous action; toes are pointed. Legs are below the surface; toes create a bubbling effect on the surface. |
Head Position
and Breathing
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Head remains steady and relaxed; breathing pattern is regular and coordinated with stroke. |
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Breaststroke
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This stroke has the most disqualifications. The swimmer must stay on his/her front. The body must be symmetrical; both sides of the body must do the same thing at the same time.
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Body Position |
Shoulders are above surface during recovery; back arches during propulsive phase; undulation is dolphin style; upper body rises high above the surface. |
Arm Action Propulsive |
Hands are in front of shoulders; pitch of hands changes; thumbs turn up; forearms scull vigorously outward, inward and backward; arm action is continuous and accelerating. |
Arm Action Recovery |
Hands scull through beginning of recovery phase; elbows are inside width of shoulders. |
Leg Action |
Recovery is initiated by drop of hips; feet, up to buttocks, change from plantar flexed to dorsi-flexed. |
Leg Action Catch |
Feet rotate, turning outward; knees separate about shoulder width apart; always narrower than ankles |
Leg Action Propulsive |
Feet trace semi-circular path backward; thrust is powerful; legs and feet are angled upward in out-sweep. |
Head Position
and Breathing
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Head remains steady; breathing pattern is on every stroke |
Stroke Timing Hands are together at end of propulsive phase; legs are squeezed together; position is streamlined; arms and legs are extended. |
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Butterfly
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Butterfly is considered the second-fastest of all four strokes. It was developed out of the breaststroke and has similar guidelines with respect to the body axis and symmetry. This is one of the more physically demanding strokes and focuses on the continuous undulating movement of the body.
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Body Position |
Dolphining body action in continuous; hips stay close to the surface; back arches when the head surfaces to breathe; legs, ankles and feet stay together. |
Arm Action Propulsive |
Fingertips point down on the catch and pull straight through pasts the hips. Elbows stay high; hands accelerate through the motion. |
Arm Action Recovery |
Hands recover wide, thumbs down, elbows higher than head at the entry position with arms extended in front, shoulder width apart. Head enters water before the arms. End touch is two-handed |
Leg Action |
Dolphining action originates at the hips; two kicks per arm cycle. First down-kick on arm entry and second down-kick initiates breath and pushes arms out of water. |
Head Position
and Breathing
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Waterline is on forehead when swimmer is not breathing; head enters and in rhythm with arm strokes |
ABOUT THE STARTS
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Front Start
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Get off the block fast:
- Starting position - on the block, feet are a comfortable width apart, with the toes curled around the front edge of the block, or feet are in a staggered position with one set of toes curled around the block (this second position is by coaches discretion and permission must be given before this start posture is assumed.); knees are slightly bent with the hands grasping the block
- Reaction- concentrate on listening for the sound (beep); immediately pull the body forward with the hands while jumping with the legs
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Get a lot of distance out of the water:
- Involve the entire body in the initial motion - get the body in line for a good push. Snap the entire body like a bowstring when leaving the block.
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Have a clean entry:
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Attain a streamlined body position.
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Enter in a sequence of hands, arms, head, shoulders, legs through to the toes.
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Maintain streamline after entry.
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Back Start
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Get away from the block fast:
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Starting position - in the water, feet are a comfortable width apart, depending upon the rules at the meet, with the feet under the water on the wall; knees are bent with the hands grasping the block. On the “take y our marks command” engage muscles and pull body up into the ready position
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Reaction - concentrate on listening for the sound (beep); immediately push away with the feet.
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Get a lot of distance out of the water:
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Have a clean entry:
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Attain a streamlined body position.
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Enter in a sequence of hands, arms, shoulders, legs, through to the toes.
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Maintain streamline after entry.
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ABOUT THE TURNS |
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Fly, Breaststroke, Fly to Back, Breast to Free
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Touch the wall with both hands simultaneously, elbows bent (plan ahead for a good touch).
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Pick a side to turn to and always go that way; that arm comes off the wall, first by driving the elbow back underwater and then turning the body sideways. These actions occur simultaneously.
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The first arm off the wall stays underwater and hand stays thumb up.
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As these previous steps take place, tuck the legs up and rotate them under the body to the wall, with the feet close together.
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Push the other arm off the wall, moving into a streamline in a “slicking of the head” motion and drop on the side in the water.
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Attain a streamlined body position and push off, gradually turning onto the stomach (except on fly to back; turn onto the back).
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Freestyle
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If you cannot complete a flip-turn, be sure to touch the wall before turning.
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Otherwise, flip straight over with the legs bent, using the pool markings to find the wall.
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Push off on the back/side in a streamlined position as soon as the feet touch the wall.
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Kick over to the side/front in a streamlined position.
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Pull with the arm closest to the bottom of the pool and swim out.
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Back
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Swimmers must use the flags as a guide and learn stroke count.
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If you cannot complete a flip-turn, be sure to touch the wall on your back before turning.
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Otherwise, one stroke away from the wall, roll onto the stomach, bringing one arm along to help initiate a somersault.
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Once the arm-pull has been initiated the turn must be initiated, there can be no gliding into the wall. This will result in a disqualification; if the turn is initiated first, be sure to begin the arm-pull (these actions must be simultaneous).
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Flip straight over with the legs bent.
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Push off on the back in a streamlined position as soon as the feet touch the wall.
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Kick under water until surfacing then begin to pull.
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THE LAST WORD ON SWIMMING Individual Events in Competition
Swimmers must stay in the water until all swimmers in their heat have finished the race. Not only is it good sportsmanship, it allows the officials to do their job. Once the last swimmer has touched the wall, all swimmers exit the pool based upon the rules for that meet (swimmers usually remain in the water until the next heat of swimmers dives in; however this is up to the discretion and direction of the Meet Referee).
Relay Events
When the first, second and third swimmer has finished his/her length, he/she must get out of the water immediately and must stay out until all teams have finished the race. Jumping back in before all teams have finished may cause the relay team to be disqualified. If any one of the team members is disqualified because of his/her actions, the entire team is disqualified. As per individual events, the last swimmer of the relay remains in the water until all teams have finished.
GLOSSARY OF TERMS
If you are new to the sport of competitive swimming it likely seems as if there is an endless stream of things to learn. And just when you think you’ve got your sea legs under you, somebody will throw out a term you’ve never heard before or have heard, but NOT in this context! Here is a basic list of words and phrases that will hopefully help make the transition from swimming novice to swimming pro considerably easier ☺.
Age Group Swimming: The program through which Swimming Natation Canada (SNC) provides fair and open competition for its younger members. It is designed to encourage maximum participation, provide an educational experience, enhance physical and mental conditioning and develop a rich base of swimming talent. Nationally recognised age groups are 10 and under, 11/12, 13/14, 15/16 and 17/18. Local events may further break down the 10 and under age group.
Block: The starting platform.
Circle Swimming: Performed by staying to the right of the black line when swimming in a lane in order to enable maximum use of pool space.
Coach: A person who trains athletes and teaches them the sport of competitive swimming.
Code of Conduct: An agreement signed by swimmers and other team members indicating that these same swimmers and other team members will abide by certain behavioral guidelines.
Distance: The term used to refer to events that are 400 metres and longer.
Disqualification (DQ): Occurs when an official observes a stroke/rule violation by a swimmer. Disqualified swimmers cannot receive awards or claim official results.
Drill: An exercise used to improve technique, involving the isolation of a portion or part of a stroke.
Dryland Training: All training done out of the water. Aids and enhances swimming performance. Usually includes stretching, weight training and/or calisthenics and/or running.
False Start: Occurs when a swimmer is moving at the starting signal. In SNC swimming, one false start will generally result in disqualification.
Fifth Stroke: The term referring the underwater dolphin kick on starts and turns in fly, back and freestyle races.
Final: The championship heat of an event in which the top swimmers from preliminaries compete.
Finish: The final phase of the race; the touch at the end of the race.
Flags: Pennants strung across the pool five yards or metres from the end of the pool. These enable backstrokers to execute a turn more efficiently by counting their strokes from the flags to the wall.
Goal: A specific time/achievement a swimmer sets and strives for. Can be short- or long-term.
Good Grub Guide: a guide created by the team on an annual/biannual basis which indicates the do’s and don’ts of eating in and around the team. These guidelines are expected to be followed by all team members and their families when at team events.
Gutter: The area along the edge of the pool in which water overflows during a race and re-circulates through the filtration system.
Heat: Events with many swimmers in the same age group may consist of multiple heats, which are the races that make up that event. Example: Sara is swimming in Event 16, Heat 3.
I.M.: Short for INDIVIDUAL MEDLEY, an event in which one swimmer swims equal distances of each stroke in the following order: butterfly; backstroke; breaststroke and freestyle.
Long Course: A 50-metre pool.
Marshalling (Area): The area by the pool used to gather swimmers together before their race.
Medley Relay (MR): A relay consisting of all four strokes. Each of the 4-member team swims one of the strokes in the following order: Back, breast, fly, free.
Meet: A swim competition designed to be a learning experience. By implementing what has been learned in practice, swimmers test themselves against the clock to mark improvement.
Middle Distance: The term used to refer to events of 200 metres to 400 metres.
Negative Split: Swimming the second half of the race faster than the first half.
Official: An individual on the deck of the pool at a sanctioned competition who enforces swimming rules. There are starters, timers, stroke and turn judges, referees and administrative officials.
Pace Clock: A large clock with a large second hand and a smaller minute hand, used to check pace or maintain intervals in practice. May also be digital.
Personal Best (PB): The term used for a swimmer’s fastest performance in each event.
Preliminaries (Prelims): Any race in which swimmers qualify for the finals in the events.
Relay: An event in which four swimmers compete together as a team to achieve one time.
Scratch: To withdraw from an event in a competition.
Seed Time: The time used to enter a swimmer into a meet; usually the swimmer’s personal best.
Short Course: A pool 25 yards or metres in length.
Split: A swimmer’s intermediate time within a race. Splits are registered every 50 yards or metres and are used to determine if a swimmer is on pace. Under certain conditions, splits may be used as official times. In a relay event, a split is the time for one of the four individuals.
Streamline: The position used to gain maximum distance during a start and/or push-off from the wall in which the swimmer’s body is as tight as it can be. Hands are in a wrist-over-wrist position, arms squeezing ears and legs squeezed together. Muscles are all actively engaged.
Stroke: There are four strokes: freestyle; backstroke; breaststroke and butterfly. The individual medley, or I.M., is a combination of all four stroke disciplines.
Swim Nova Scotia (SNS): The governing body in Nova Scotia that oversees all physical, technical and administrative aspects of competitive swimming and other swimming-related activities.
Taper: The final preparation phase of a season. Prior to major competition, an older, more experienced swimmer will ease yardage and allow the body to recover. Often during taper, these swimmers shave their entire body to reduce resistance, aid in the dissipation of lactic acid and heighten sensation in the water.
Time Trial: A time-only swim that is not part of a regular meet event.
Touch Pad: A large sensitive board at the end of each lane where a swimmer’s touch is registered and automatically sent to the timing system.
Warm Up: Low-moderate intensity swimming used by swimmers prior to a main practice set or race to get muscles loose and warm and gradually increase heart rate and respiration.